top of page

HELLO,
I'WAYNE.

I direct teams to achieve award-winning technically challenging AAA games

As a devoted leader and innovator in the video game industry, I pragmatically unblock, empower, motivate, and guide multi-discipline teams to create compelling, high-quality, AAA experiences.

ABOUT
AREAS OF

EXPERTISE

Translating design needs seamlessly is crucial while generating supportive gameplay visuals. With an expert knowledge in streamlining workflows and tools, I direct with a strong understanding of the art/animation production processes. My experience of console and pc game development enriches my ability to direct teams meaningfully.

ART ASSET PIPELINES

PC/CONSOLE CONTENT OPTIMIZATION

UNREAL ENGINE 4

AR + VIRTUAL PRODUCTION

IN-ENGINE FEATURE DEVELOPMENT 

CROSS-DISCIPLINE COLLABORATION

EXPERTISE

ACHIEVEMENTS

JANUARY 2024

TBA

Technical Art Director
IIIlllIIIIIllllIII

NOVEMBER 2022

WARSHAK STUDIO

Founder + CEO
Client pipeline development totaling

$100M in-game digital items sold

AUGUST 2019

RELIC ENTERTAINMENT

Technical Art Director
External art pipeline for 1000+ assets

VGA Winner Best Sim/Strategy 2021

Age of Empires IV

JULY 2006

EA CANADA

Lead Tech Artist
IIIlllIIIIIllllIIII

AUGUST 2005

MAINFRAME ENTERTAINMENT

Character Technical Director​
Visual development team on Sony's

1st original 3D animated Spiderman

DECEMBER 2000

VANCOUVER FILM SCHOOL

VFS Alumni
3D Animation - Class 21 graduate

EXPERIENCEO
CONNECT

I believe wholeheartedly that with strong team dynamics, communication, and support anything is possible. Previous works and referrals available upon request.

hello@waynewongchong.com

  • Twitter
  • Instagram
  • White LinkedIn Icon
CONTACT
bottom of page